If/Then at Highlight, a festival using the innovative city Delft as its platform to present installations on the nexus of Art and Technology. Walk along a route and discover over 15 unique locations through the center of Delft and the TU Delft Campus.
For the upcoming edition of TodaysArt I will present a new version of my installation If/Then in collaboration with the Crossing Parallels program. At the Science Centre / TU Delft I developed a system for two wave machines with hydrogen bubbles that serve as minuscule lenses in the water where light can reflect onto.
The work proposes a fluid interpretation on algorithmic software architecture by speculating on the quantum scale realm.
An interview with TodaysArt and their partner Asahi who came to visit me in Delft can be read here.
A Filmregistration of the work in progress at the Science Centre and at the exhibition can be watched here.
For the upcoming Bellamy Kabinet exhibition Respons I made the new site specific installation Symbiotic Spaces for three window vitrines that reacts to sensory impulses of the Bellamy neighborhood in Amsterdam.
The work is inspired by air currents of the wind and how they are defined by the surrounding architecture. A series of tactile kinetic objects build a bridge between the natural and built environment through the different rhythms of breathing, sleeping and swinging.
I am pleased to announce the premiere of my new installation If/Then at FIBER Weekends.
If/Then explores the non-human systems of time that we interact with every day. Inspired by quantum mechanics theory and code architecture functions, the installation seeks to reimagine a fundamental conditional statement ‘If/Then’ by implementing a natural, fluid element- water – in its execution process.
For my upcoming installation If/Then at FIBER Weekends I’ve been developing a series of prototypes at the Science Centre / TU Delft within the Crossing Parallels program. The experiments investigate different wave, vibration, drop and flow patterns of water. Starting point was to use the behaviour of water drops as a possible physical form for bits, pixels or fundamental computational processes.