investigates the dynamics between air particles as a dynamic ecosystem where the visitor travels through different altitudes of an artificial atmosphere above the Goffertpark in Nijmegen. →

Airborne Landscapes

creates a swarm of light and sound; a combination of chaos and precision, appearance and intention. →

Red Horizon

A kinetic/light/sound installation based on a subjective interpretation of sound traveling through space. →

))))) repetition at my distance

is a generative virtual environment based on the urban space around Paradiso in Amsterdam that is influenced in real time by weather conditions and the day and night rhythms of physical reality. →

Vec4(red,green,blue,alpha)

A sensory installation that explores sensuality in terms of behaviors, phenomena and possible qualities without their relying on cultural codes. →

Glinting honey in the dark, a feather tickling on my back

The neighborhood is alive, it is a collection of various conscious and unconscious stimuli and reactions to them. →

Symbiotic Spaces

Every day we are surrounded by machines and technological systems that have their own internal clocks. →

If/Then

reflects on Stockholm’s ever changing urban landscapes and on the complex relationships between man-made, technology and nature. →

Flowing Grounds

Derives from the ideas of the mathematician and philosopher Gottfried Wilhelm Leibniz (1646-1716) who assumed that the universe consists of “monads”, invisible elementary particles equipped with a certain degree of consciousness. →

The Monads

The Monads

Derives from the ideas of the mathematician and philosopher Gottfried Wilhelm Leibniz (1646-1716) who assumed that the universe consists of “monads”, invisible elementary particles equipped with a certain degree of consciousness.
Although they appear to act individually, they eventually merge wonderfully into a greater divine plan.
In the installation one can hear sound recordings of wind blowing through tree leaves. A series of rotating speakers create a mix of direct and reflective sounds where the source appears to be closeby and far away.

The control of sound and movement is approached from a meta-level. Instead of controlling each individual unit separately, there is a system of conditions by which the entities can move freely. Hereby various behavioural patterns arise through time. The timing, speed, volume of sound, motors, and the relation between these formed the frame of rules that were set for this self-controlled system.

November Music 2016, Kruithuis – Den Bosch

With the kind support of Stroom, DordtYart, Steim and Creative Industries Fund NL
Special thanks: Marcus Graf, Marnix de Nijs, Ben Terwel, Bram Vreven
Photos: Maurice Tjon a Tham
Video
Camera & Grading: Tanja Busking
Edit: Gabey Tjon a Tham

Exhibitions
2023 – De Warande, Kasterlee
2021 – Wilde Westen, Kortrijk
2020 – Bierumer School, Bierum
2018 – Tetem, Enschede
2017 – Sonica, Ljubljana
2017 – Tec Art, Rotterdam
2016 – November Music, Den Bosch
2016 – Dutch Design Week, Eindhoven
2016 – Fort Process, Newhaven
2016 – Kunstschouw, Burgh-Haamstede
2016 – Steim, Amsterdam
2015 – DordtYart, Dordrecht

Developed by Rocketclowns

Lead developer
Olaf Wempe