A kinetic/light/sound installation based on a subjective interpretation of sound traveling through space. →

))))) repetition at my distance

The neighborhood is alive, it is a collection of various conscious and unconscious stimuli and reactions to them. →

Symbiotic Spaces

Derives from the ideas of the mathematician and philosopher Gottfried Wilhelm Leibniz (1646-1716) who assumed that the universe consists of “monads”, invisible elementary particles equipped with a certain degree of consciousness. →

The Monads

is a generative virtual environment based on the urban space around Paradiso in Amsterdam that is influenced in real time by weather conditions and the day and night rhythms of physical reality. →

Vec4(red,green,blue,alpha)

creates a swarm of light and sound; a combination of chaos and precision, appearance and intention. →

Red Horizon

Every day we are surrounded by machines and technological systems that have their own internal clocks. →

If/Then

reflects on Stockholm’s ever changing urban landscapes and on the complex relationships between man-made, technology and nature. →

Flowing Grounds

A sensory installation that explores sensuality in terms of behaviors, phenomena and possible qualities without their relying on cultural codes. →

Glinting honey in the dark, a feather tickling on my back

investigates the dynamics between air particles as a dynamic ecosystem where the visitor travels through different altitudes of an artificial atmosphere above the Goffertpark in Nijmegen. →

Airborne Landscapes

Vec4(red,green,blue,alpha)

is a generative virtual environment based on the urban space around Paradiso in Amsterdam that is influenced in real time by weather conditions and the day and night rhythms of physical reality. This environment is characterised as Amsterdam’s busiest square that is constantly in motion, where different players appear, interact, disappear and make way for others again. Within these urban dynamics, the work integrates the digital dimension that is an inseparable part of our daily lives in many visible and invisible ways. By showing elements that relate to how the computer perceives, draws and interweaves this virtual location with aspects of the physical environment, the work creates a possible new nature of which digital artefacts are a part.

The work was presented at the Small museum in 2024, a tiny museum that is housed in one of the announcement cabinets on the facade of Paradiso.

Commissioned by Small Museum / Paradiso Amsterdam
Supported by Mondriaanfonds

Concept, development, 3D graphics – Gabey Tjon a Tham
3D graphics technical support, Unity 3D development – Neander Giljam (Katpatat)
3D graphics technical support – Rob Bothof

Curation – Rosa Cherim
Production – Sanne Lohof & Tom Lavrenenko
Videography – Bobbie Wagenaar (Sans Studio Amsterdam)

Developed by Rocketclowns

Lead developer
Olaf Wempe